Gifted Education

Mohawk Area School District Gifted Education

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Welcome to the home of Mohawk Area School District Gifted Support program.  Students in Gifted Support participate in a variety of academic events and other activities:

  • Academic Games
  • Independent interests
  • The school independent study program
  • Enrichment
  • Grade advancement
The dual enrollment agreements between the high school and area colleges.

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Gifted Screening Procedures


According to the Pennsylvania Regulations and Standards in Special Education, mentally gifted pupils are defined as having:



“Outstanding intellectual and creative abilities and developments which require special services not usually available in the regular education program.”  This term includes a person who has an IQ of 130 or higher and when multiple criteria as set forth in the Department of Education guidelines indicate gifted ability.  Determination of gifted ability shall not be based on IQ score alone.  Intellectual ability is and should reflect a range of assessments including a student’s performance as well as potential.  A person with an IQ score lower than 130 may be admitted to gifted programs when other educational criteria in the profile of the person strongly indicate gifted ability.  Determination of mentally gifted shall include a full assessment and comprehensive report by a public school psychologist specifying the nature and degree of the ability.”




Mohawk Area School District has established pre-screening procedures including, but not limited to, a review of the following information; standardized and criterion referenced test data, developmental checklists, anecdotal records, curriculum-based assessments, formative evaluation procedures and portfolios in order to assist in the early identification of any student who may require differentiated instruction.  If the team agrees that the child’s needs are not being addressed, a multidisciplinary evaluation will be initiated upon written permission from the parents.  If appropriate, a Gifted Individualized Education (GIEP) will be written.

In order to initiate the gifted screening process for your child, please contact your child’s classroom teacher and/or building-level guidance counselors.

Interested in learning more about Gifted Support?  Check out the links below to find out about identification procedures, your rights as a parent or student, educational conferences, and other resources.


http://www.hoagiesgifted.org/

http://www.gifted.uconn.edu/NRCGT.html

http://www.pde.state.pa.us/


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Academic Games



On-Sets
On-Sets is an academic game held in the early fall with rules very similar to Equations.  The game uses cubes, a board and cards and is based on set theory.  The components of the game can be seen.  Players use the symbols to represent colored cards in the “universe”-the set of cards out at the beginning of the game.  The game is played at competitions throughout the United States in four age groups and at regional and national levels.  Using game rules similar to Qeuations, players in On-Sets explore the concepts of union, intersection, difference of sets, complement of a set, set identity, set inclusion and the null and universal sets.  Here, students are also challenged to use their mathematical knowledge and skills in progressively creative ways and to learn more from applying their knowledge in competition than they do in their normal classroom studies.



Propaganda

Propaganda can be seen every day in newspapers, magazines, on the internet, on television, and other sources.  The Propaganda competition takes place at Slippery Rock University each year. Students compete to identify the correct type of propaganda from many chosen phrases. There are six categories of propaganda, four of which are used each year for the competition. The game of Propaganda teaches students to identify the many direct and subtle persuasion techniques used by professionals from advertisements, public relations, politics, and mass media seeking to manipulate the public’s attitues and behavior.  While playing Propaganda, players learn to recognize techniques of persuasion that are often used by advertisers, politicians, editorial writers, and in normal human interaction.  Players increase their ability to identify the truth from smokescreens. They learn to figure out the reality of situation rather than being tricked by techniques. Therefore, players learn to become critical thinkers.


President

The President competition is held event every year.  Participants learn about United States presidents, connecting each with events that occurred in their life.  In the competition, students are given one or more events and asked to give the corresponding president.  To prepare for the competition, students research presidents and events using a variety of resources.  They often use computer tutorials to test their knowledge.  President is a questions and response game.  The game of Presidents helps students develop an understanding of the personalities, historical contexts, political decision, and other events during the terms of the Presidents of the United States of America.

Players learn how presidents developed personally and professionally, how they reacted to or changes the times in which they served, what types of families they came from, and how they were affected by the political climate surrounding them.  Students also learn about other major events that may have happened during a presidential term.  They learn to assimilate all of these different facts into a unified whole for a better understanding of how the United States government has worked in different historical times.


Equations

Equations is an academic math game that is similar to On-Sets and Linguishtiks.  Equations have various versions and levels of play that increases in complexity, as the player moves up in competition level.  The game consists of cubes, a playing mat, and a list of variations.  Some of the cubes have high numbers on them, while others have low numbers.  Some have simple symbols, while some are more complex.  Equations explores a broad range of math topics including elementary arithmetic operations such as addition, subtraction, multiplication, division, exponentiation, and root operation as well as logarithms, fractions, decimals, percents, variables, algebra, functions and more.   The basic game consists of a playing mat and 24 cubes.  Each cube contains four digits and two operation signs.  To play, a numerical Goal is set, and players must form a Solution equal to the Goal from the 24 cubes rolled.  For example, the Goal might be 3*4 (3 to the fourth power, which equals 81).  A Solution for this might be: (8x0)+(7+3).  As players develop playing skills and advance to higher divisions, the game becomes more complex.  Researches have shown that Equations tournaments nationwide can double math success and reduce math disinterest in urban schools in two out of every three students.  Studies demonstrate that the game of Equations has helped students develop skills far beyond the standard practice and repetition from textbook problems.  The game requires students to improve their problem-solving and critical thinking skills.


Linguishtiks

Linguishtiks (or LinguiSHTIKs) is language-based game that has play similar to the math-based Equations and On-Sets games.  Players (either individually or in small groups) try to find a word that follows criterion given by other players, such as “More than 9 letters long” or “Must not contain an ‘e’”.  Using the lettered cubes rolled at each round of the game, players take turns placing the cubes into any of the three game board sections.  Required, Permitted, or Forbidden, or selecting a constraint to solve for.  The cubes in the sections on the game board are treated as in equations and on-sets, with each titled section designating the use of each of the cubes in that box.  The game ends when one player or team can make a word, which is acceptable.


World Events

World Events is a competition where students compete about current events that have happened throughout the world, over the past year.  Participants research and record information on the events.  They are permitted to use the research and resources during the first section of the competition.  The second part of the competition requires answers purely from memory.